![]() But when the result is this beautiful, it’s all worth it. Trying to get an idea out of your head and onto paper (then into an animation program, then onto a game system) is tough, and it doesn’t always turn out like you planned. It's all a playground, built specifically for you, but we want it to look like it's actual, real places.” #UNRAVEL TWO STORY HOW TO#“ The most difficult thing is actually trying to figure out how to turn gameplay geometry into something that looks real. Looks like we know where the Yarnys got their adventurous spirit from. ![]() “We based the locations on reckless fun stuff we did as kids, like swimming in whitewater rapids or urban exploration.” You heard it here first: Unravel Two is a co-op game because of all of you! “I love local co-op (playing with my kids) but I also saw that lots of people were playing the first game together (even though it was just single player).” This begs the question: was Martin chased by an evil turkey, or did he just laugh while someone else was? Second game we kind of brainstormed together, with a lot of scenarios inspired by childhood recklessness.” “ First game was a lot about my own life, or rather people near me. Just remember WWYD – What Would Yarny Do? The world would be a better place if we all channeled our inner Yarny a little more. I think games could help make people nicer, and I wanted to try.” “I felt it had something interesting to say, and I didn’t think there was anything quite like it out there. Two kids against the world who struggle but eventually come out on top.”ĭoes he mean the kids in the background, or the fresh-faced Yarnys? Probably both. “ wanted to make something that felt new, and forward looking. There’s a reason they got different Yarnys for the job in Unravel Two: they have a totally different mission. I met lots of new people, and made many new friends, so I wanted to make a game about making new bonds, rather than trying to fix old ones.” “When I came up with the idea, I was traveling a lot to promote the first game. We’ve collected some of the best responses here: read on to learn about the hardest part of making Unravel Two, and the trouble the developers got up to as kids. He already revealed lots of interesting information in our exclusive interview, but this time he took to Instagram for an AMA (Ask Martin Anything) to talk directly with the players themselves. Unravel™ Two is out now, so you and a friend can swing into adventure anytime! Now that they’ve had a chance to explore the Yarnys’ beautiful world, fans have had a ton of great questions for Creative Director Martin Sahlin. Overview News Media Buy Gameplay Overview News Media Buy Gameplay The Creative Director of Unravel Two Untangles Your Biggest Questions Martin Sahlin reveals the inspiration behind Unravel Two and his advice on making games in a special AMA. The Creative Director of Unravel Two Untangles Your Biggest Questions ![]()
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